﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Orchard.Environment.Extensions;
using Downplay.Gravity.Drivers;

namespace Downplay.Gravity.Drops
{
    /// <summary>
    /// Handles widget dropped into a zone.
    /// Two operations: Move or Add
    /// </summary>
    [OrchardFeature("Downplay.DropZones")]
    public class WidgetDropZone : IDropZone
    {


        public string ZoneName()
        {
            return "Widget";
        }

        public IEnumerable<string> ForShapes()
        {
            yield return "Zone";
        }



    }
}